In the series WORD/PLAY we look at the fusing of literature and games. The link to the the written word is almost as old as the videogame itself, and recent developments both on the side of literature and the videogame have shown that the relationship between the two media is as vital and strong as ever.
This is the second and final part of our interview with Robert Sherman, mastermind behind Black Crown, a strange but successful hybrid between literature and Free2Play game. In part 1, we talked about why taxonomies are overrated, the importance of being close to readers, and the issue of repetition as a structure. In part 2, we go all out with big thoughts about big topics, like space, freedom, legacy, and tearing ties to shreds.