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Screenshot deluxe: Nic Clapper

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Screenshot deluxe  ist zurück für den Sommer! Wie letztes Jahr soll in dieser Serie in (un)regelmäßigen Intervallen bemerkenswerte In-Game-Fotografie vorgestellt werden - man könnte das vielleicht auch Videogame-Tourismus nennen.  Diese Woche:  Nic Clapper.  

Der US-Amerikaner Nik Clapper aus Omaha, NE, ist nicht nur In-Game-Fotograf, sondern entwickelt im Moment gemeinsam mit seinem Bruder selbst ein Spiel. Hauptsächlich finden sich seine grandiosen Bilder auf Duncan Harris' Screenshot-Mutterschiff Dead End Thrills.

I really enjoy games, and I really enjoy creating things, so exploring games in a new way and taking shots is an awesome sort of mix of that. I don't have a huge amount of experience as a photographer, but I think in-game and real-world shots certainly share similarities. Whatever visual attributes that would make a real photo look appealing will likely make an in-game shot look appealing. In either case you're generally just trying to fill space in an interesting way. 

I think control and technique is when things become very different though. Depending on the game you can have a incredible amount of control over things -- freely moving the camera anywhere, manipulating time, controlling weather, and in some cases even directly placing/posing characters etc. I suppose real-world shots can parallel some of that control to an extent by instructing models, creating a set/studio, or using something like a crane for those high shots, but then freezing the time around you and your camera is still going to pose a decent challenge... 

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