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He's retro to get you attracted

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Gauge (iOS)

French indie developer Etienne Périn enjoys designing games as much as presenting them in the most striking ways possible. That is easier to do for him than for other devs, since as a fully fletched graphics designer, he is used to put games in beautiful audiovisual wrappings all the time anyway. Périn started his game career ten years ago and formed studio Yullaby with a bunch of friends in 2006, where he published his first offering Magnetis in 2009. Recently, Etienne caught some attention with the iOS port of his frantic beam balancing game Gauge (originally released as Freeware for Windows), which he published with fellow dev studio The Game AtelierGauge has absolutely nothing to do with the kind of one-button-game most of us are fairly used to by now. It is one of the best and craziest one-trick-ponys ever invented - you can find proof for that in the trailer video, too. But Gauge's creator has more titles up his sleeve - both ready to play and in development. VideoGameTourism caught up with the aspiring young designer and talked to him about inspiration, game nostalgia and the perfect balance between gameplay and graphics.

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